//MapEditNH Ver.3.55 *.map -> C sourse Convert.
//Full Cell File Name (0-511)    : room.cell
//Part Cell File Name (512-1023) : game.cell

#define	MapSizeX_game	22
#define	MapSizeY_game	11

const u16	game_OutRangeCell[4]={
0x0001,0x0001,0x0001,0x0001,
};

const u16	game_MapData[MapSizeX_game*MapSizeY_game]={
0x0612,0x0612,0x0612,0x0612,0x0612,0x0612,0x0612,0x0612,0x0612,0x063c,0x063d,0x063e,0x063e,0x063e,0x063e,0x063f,0x0612,0x0612,0x0609,0x060a,0x060a,0x060b,
0x060e,0x060f,0x061a,0x061a,0x061a,0x062f,0x062f,0x062f,0x061a,0x0644,0x0646,0x0645,0x0646,0x0646,0x0646,0x0647,0x061a,0x061a,0x0611,0x0612,0x0612,0x0613,
0x0616,0x0617,0x062e,0x3204,0x3204,0x0637,0x0637,0x0637,0x3204,0x064c,0x3243,0x324d,0x324e,0x324d,0x324d,0x064f,0x3205,0x3204,0x0619,0x061a,0x061a,0x061b,
0x3203,0x3204,0x3215,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x0654,0x0656,0x0655,0x0656,0x0655,0x0655,0x0657,0x320c,0x3202,0x321e,0x321f,0x321e,0x321f,
0x3203,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x325c,0x325d,0x325e,0x325e,0x325e,0x325d,0x325f,0x320c,0x3202,0x3214,0x3204,0x3204,0x0636,
0x3203,0x3202,0x3224,0x3225,0x3202,0x3202,0x3202,0x3224,0x3225,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,
0x3203,0x3226,0x062c,0x062d,0x3227,0x3202,0x3226,0x062c,0x062d,0x3227,0x3202,0x3202,0x3202,0x3202,0x0622,0x0623,0x320d,0x3202,0x0622,0x0623,0x320d,0x3202,
0x3203,0x3226,0x062c,0x062d,0x3227,0x3202,0x3226,0x062c,0x062d,0x3227,0x3202,0x3202,0x3202,0x3202,0x062a,0x062b,0x320c,0x3202,0x062a,0x062b,0x320c,0x3202,
0x3203,0x3226,0x062c,0x062d,0x3227,0x3202,0x3226,0x062c,0x062d,0x3227,0x3202,0x3202,0x3202,0x3202,0x0632,0x0633,0x320c,0x3202,0x0632,0x0633,0x320c,0x3202,
0x3203,0x3226,0x0634,0x0635,0x3227,0x3202,0x3226,0x0634,0x0635,0x3227,0x3202,0x3202,0x3202,0x3202,0x3214,0x3204,0x3215,0x3202,0x3214,0x3204,0x3215,0x3202,
0x3203,0x3202,0x3214,0x3204,0x3215,0x3202,0x3202,0x3214,0x3204,0x3215,0x3202,0x3206,0x3207,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,0x3202,
};

const MapScreenData	game_map_data =
{
	MapSizeX_game,
	MapSizeY_game,
	game_OutRangeCell,
	game_MapData,
	&room_char_data,
	&game_char_data
};
